Script
A script is our 'unit' of audio. Consider this like your story. Scripts can have many sections within them.
Usage: type ScriptScript - A script is our 'unit' of audio. Consider this like your story. Scripts can have many sections within them. in your documentation

Script_item
A script item is an 'item' that you create. This is what you retrieve from the API
Usage: type Script_itemScript_item - A script item is an 'item' that you create. This is what you retrieve from the API in your documentation

Speech
Speech is text-to-speech produced by the API. This will have a voice associated with it as well - such as Joanna or Brian
Usage: type SpeechSpeech - Speech is text-to-speech produced by the API. This will have a voice associated with it as well - such as Joanna or Brian in your documentation

SSML
Speech Synthesis Markup Language (SSML) is an XML-based markup language for speech synthesis applications. It is a recommendation of the W3C's voice browser working group. As different voice providers and voices support only parts of the SSML standard or extend it with special tags. Api.audio offers additional guardrails to make your script robust across different voice providers and voices.
Usage: type SSMLSSML - Speech Synthesis Markup Language (SSML) is an XML-based markup language for speech synthesis applications. It is a recommendation of the W3C's voice browser working group. SSML is often embedded in VoiceXML scripts to drive interactive telephony systems We at Api.audio use an adjusted extension of SSML - including some other parameters in your documentation

Voice
Each Text to Speech voice or voice cloned voice (specific to each customer) has its' own name.
Usage: type VoiceVoice - Each Text to Speech voice or voice cloned voice (specific to each customer) has its' own name. in your documentation

Project
A project consists of modules (which are often optional) but can also consist of scripts. Use this to organise your work.
Usage: type ProjectProject - A project consists of modules (which are often optional) but can also consist of scripts. Use this to organise your work. in your documentation

Organisation
Each customer has their own organisation (this is often your company). In some specific cases (like if you're working for an agency) you'll have multiple organisations for the same customer.
Usage: type OrganisationOrganisation - Each customer has their own organisation (this is often your company). In some specific cases (like if you're working for an agency) you'll have multiple organisations for the same customer. in your documentation

Sound_design
Sound design is the art and practice of creating sound tracks for a variety of needs. It involves specifying, acquiring or creating auditory elements using audio production techniques and tools. For us this is a specific kind of 'sound design template' which users of Digital Audio Workstation will be familiar with. If you're not an expert don't worry we have plenty to choose from.
Usage: type Sound_designSound_design - Sound design is the art and practice of creating sound tracks for a variety of needs. It involves specifying, acquiring or creating auditory elements using audio production techniques and tools. For us this is a specific kind of 'sound design template' which users of Digital Audio Workstation will be familiar with. If you're not an expert don't worry we have plenty to choose from. in your documentation

Mastering
The application of various audio effects in order to make your audio sound like a professional production.
Usage: type MasteringMastering - The application of various audio effects in order to make your audio sound like a professional production. in your documentation


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